Friday July 30 2010  Français Español
Online Casino|Blackjack Guide|Craps Guide|Roulette Guide|Slots Guide|Video Poker Guide|Baccarat Guide
Online Casino Lux - Number one online casino guide

Craps Guide - Online Craps Guide


The prediction of future events has occupied the greatest minds of people for many decades. The Roman gladiators were not different in this sense and have frequently been engaged in various types of predictions, though conspicuously they excelled in one particular type, the dice rolls. Craps, seems to bring a valid evidence that though human race has undoubtedly undergone great many changes, still few basic characteristics are so deeply engraved within us that it'll take many more decades, if at all, till it'll be totally erased. Our contemporaries still elicit positive brain waves once the anticipated result has been fully displayed in reality. Craps is a great game to challenge your predicting abilities. The goal is to predict correctly will or will not the shooter be able to roll a winning combination with a pair of six-sided dice.

Craps Guide – Tips, at http://www.casinolux365.com and Craps Guide - Betting Details, at www.casinolux365.com

To speed up the placing of your bets on the table, press the CTRL or the SHIFT key when pressing the left or right mouse button. When the CTRL key is held down, the chip value will increase/decrease with each mouse click by an amount of 5 credits. The SHIFT key has a similar effect except it results in an increase/decrease of 20 credits!

Craps Guide - Types of Bets
There are several types of bets that can be placed on the craps table:

The Pass line Bet This is the most popular bet at the Craps Table. A wager on the Pass Line wins if the first roll of the dice (the Come Out Roll) is a 7 or 11 and loses if a 2, 3 or 12 is rolled first. If a 4, 5, 6, 8, 9 or 10 is rolled, that number becomes the Point. To win the bet, the player (or shooter) must repeat the Point before a 7 is rolled. If the Shooter rolls a 7 before the Point is repeated, the Pass Line bet loses. A winning bet is paid even money. Once the point has been established, this bet may not be removed or altered.

The Don't Pass Bet This bet is the opposite of the Pass Line bet. This bet wins if the shooter rolls a 2 or 3 on the Come Out roll and loses immediately if a 7 or 11 is rolled on the Come Out. If a 12 is rolled, it's a tie and play continues. Once the point has been established, this bet wins if the shooter rolls a 7 before the point is repeated 

The Come Bet Come Bets may be wagered after the point has been established on the Come Out roll. The rules for this bet are the same as the Pass Line bet. If the shooter rolls a 4, 5, 6, 8, 9, or 10 after a Come Bet has been placed, the dealer will move the Come Bet from the Come area to the corresponding box for that particular number. Just as with the Pass Line bet, this wager may not be reduced or removed until play is completed. A winning wager is paid even money. 

The Don't Come Bet This bet is the opposite of the Come Bet. It may be wagered any time after the point has been established on the Come Out Roll. If a 4, 5, 6, 8, 9 or 10 is rolled after a Don't Come Bet has been placed, the dealer will move the wager from the Don't Come area to the corresponding box for that particular number. The rules for winning are the same as the Don't Pass Bet. A winning wager is paid even money. 

Odds Bet This is an additional bet made on a Pass, Don't Pass, Come or Don't Come Bet that has already been placed. Odds bets can only be made once the point has been established. The advantage of an odds bet is that it is paid out at the correct odds. 

Win Bet Place Bets to Win can be made at any time on numbers 4,5,6,8,9,or 10. Shooter wins if the place number is rolled before a 7; otherwise it loses. 

Lose Bet Is opposite to a place bet to Win. Shooter wins if 7 is rolled before the place number; otherwise, if the Place number is rolled first, the shooter loses. 

Field Bet This is a bet on the outcome of the next throw. It pays even money if a 3,4,9,10 or 11 is thrown and double if a 2 or 12 is thrown. 

Hardways Bet Whenever a shooter rolls doubles and the outcome is a 4, 6, 8 or 10 the shooter is said to have hit the number the "hard way," that is, by rolling doubles. If any of these same numbers are rolled and the outcome is not doubles, the shooter is said to have hit the number the "easy way." Example: If the shooter rolls a pair of 4's he has a Hard 8, or 8 the Hardway; if the shooter rolls a 6 and 2 he has an 8 the Easy Way. A Hard 10 would be a pair of 5's, while 10 the "easy way" would be a 6 and 4.

Possible Hardway bets are 4, 6, 8 or 10. A Hardway bet wins when the shooter rolls a number the Hardway. A Hardway Bet loses if the shooter rolls a number the Easy Way or if the shooter rolls a 7. 

Any Seven This is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is made in the next throw. 

Any Craps This is a bet on the outcome of the next throw. It pays 8 for 1 (7 to 1) if a 2, 3 or 12 is made in the next throw. 

Craps Two This is a bet on the outcome of the next throw. It pays 30 to 1 if a 2 is made in the next throw. 

Craps Twelve This is a bet on the outcome of the next throw. It pays 30 to 1 if a 12 is made in the next throw. 

Craps Three This is a bet on the outcome of the next throw. It pays 15 to 1 if a 3 is made in the next throw. 

Eleven This is a bet on the outcome of the next throw. It pays 15 to 1 if an 11 is made in the next throw. 

Horn This is a single roll bet on any craps (2,3 or 12) and 11. Odds are paid out accordingly. 

Craps Guide - Betting Details
To the right of the 'Roll the Dice' button are your betting details: the total value of chips you currently have on the table and the total payout you received on the last throw. 

Craps Guide - Rolling the Dice
Once you have placed your bets on the table, press the 'Roll the Dice' button. This will set the dice rolling. When they come to rest, the game will automatically highlight the winning single roll and Hardway combinations (except for the field bet). 

When a Point is established, the relevant chips on the Pass and Don't Pass lines will be moved to their respective positions above or below the relevant number and will turn red. The red chip indicates that it cannot be removed from the table. Come and Don't Come bets are treated similarly. 

Players cannot roll the dice unless they have at least 1 credit on the table. 

Making an Odds Bet
Supplementary Bet after Pass Line Bet. If player makes a Pass Line Bet and a total of 4,5,6,8,9 or 10 is thrown on the Come Out Roll, the player has the right to make a supplementary bet to support the Pass Line Bet in an amount not more than the amount of the original Pass Line Bet. If the Pass Bet wins, the original Pass Bet is paid at 1 to 1; the supplemental wager is paid at the true odds described later in this section. 

Supplementary Bet after Don't Pass Bet. If player makes a Don't Pass Bet and a total of 4,5,6,8,9 or 10 is thrown on the Come Out Roll, the player has the right to make a supplementary bet to support the Don't Pass Bet in an amount not more than the amount of the original Don't Pass Bet. If the Don't Pass Bet wins, the original Don't Pass Bet will be paid at 1 to 1; the supplemental wager will be paid at the true odds described later in this section 

Supplementary Bet after Come Bet. If player makes a Come Bet and a total of 4,5,6,8,9 or 10 is thrown on the roll immediately following placing of such bet, the player has the right to make a Supplementary bet to support the Come Bet in an amount not more amount of the original Come Bet. If such Come Bet wins, the original Come Bet is paid at 1 to 1 and the supplemental bet is paid at the true odds described later in this section 

Supplementary Bet after Don't Come Bet. If player makes a Don't Come Bet and a total of 4,5,6,8,9 or 10 is thrown on the roll immediately following placing of such a bet, the player has the right to make a supplementary bet to support the Don't Come Bet in an amount not more then the amount of the original Don't Come Bet. If the Don't Come Bet wins, the original Don't Come Bet is paid at 1 to 1 and the supplemental bet is paid at the true odds described later in this section 

Clicking on the box in which the red chips is placed or clicking on the red chip itself makes an odds bet. When making an odds bet a second, blue chip appears displaying the number of credits being bet for the odds bet. This chip will remain blue indicating that it can be removed from the table at any time. The odds bet can be increased or decreased using the left/right mouse button respectively.

Online Casino Lux - Number one online casino guide|Directory|Keno Guide - Online Casino Lux|Internet Casinos - Online Casino Lux 365|Bingo Game - Online Casino Lux 365
Copyright © 2004-2010 - CasinoLux365